Content manager for serious games: Theoretical framework and digital platform
نویسندگان
چکیده
In education, digital or traditional, the material studied by students is basis from which they will achieve knowledge. For this reason, schoolbooks have been meticulously designed to be scientifically correct and pedagogically sound. With digitization growth of shift adaptive learning methods, educational content no longer centrally decided distributed; instead, many professionals are allowed create distribute within their area expertise, educators often develop for classes. Still, games developed similarly books, where introducing new third parties not an option. Even though techniques that could assist in creation adaptable, customizable gameplay available used commercial games, utilization requires technical knowledge does allow wide use material. paper, we introduce a framework manage serious customized versions cover needs unlock potential learning. Towards goal, pilot implementation provides all necessary tools game developers adaptable retrieve customizations server. Furthermore, web platform has can browse custom sessions. These sessions educators’ created content. our supportive platform, elevate value including creation, manipulation, customization thus personalization.
منابع مشابه
Integrating serious content into serious games
This paper addresses the integration of training content into serious games. Many possibilities exist for how to approach this process, but there are also many opportunities and consequences afforded by these various approaches. Prior literature in the field gives us some sense about how to approach them, but much of this literature is based on theory in instructional systems or game design sep...
متن کاملChallenging Games or Digital Textbooks? Content analysis of message structure and learning principles in serious games
Previous studies on game-based learning have proposed many factors that make video games good learning tools. This study uses content analysis to assess whether these theories are applied to the designs of web-based games for learning. The samples for this study are 90 pro-environmental video games randomly sample from the internet. Results from this study showed that despite the assumptions th...
متن کاملPuzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education
Serious games as learning medium have advanced in the past few years. They have been applied to support learning in various fields such as security, health-care, and education. Serious games can scale from low budget games up to high budget games depends on the games’ objectives and features. For instance, military may utilize games with 3D simulation, live characters, and extensive scenario fo...
متن کاملA Serious Games Framework for Health Rehabilitation
Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and to assure the completion of the treatment program. This paper reviews Serious Games and the natural and...
متن کاملPlatform-Driven Design for Serious Games, Collaboration and Multilayer methodology
The multilayer methodology involves several concepts for serious game design; it can increase the collaboration between several actors of design, obtaining a more efficient serious game. Although it requires a specific environment to provide an effective assistance and visibility during the development of serious games, it improves on the combination of learning and entertainment fields. In thi...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Advances in Mobile Learning Educational Research
سال: 2022
ISSN: ['2737-5676']
DOI: https://doi.org/10.25082/amler.2022.01.009